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Text File  |  1995-06-03  |  1KB  |  29 lines

  1. Article: 6582 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:6582
  3. Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!beta.inc.net!steve
  4. From: syndesis@beta.inc.net (John Foust)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: Anybody understand IEEE number format used in lwobs?
  7. Date: 21 May 1995 19:58:00 GMT
  8. Organization: Syndesis Corporation
  9. Lines: 13
  10. Message-ID: <3po608$h9i@beta.inc.net>
  11. References: <wi-keah.47.001334CC@wi.wiso.uni-dortmund.de> <3pfrdu$cq9@virtual.cuc.ab.ca>
  12. NNTP-Posting-Host: 204.95.160.216
  13. X-Newsreader: WinVN 0.92.6+
  14.  
  15. In article <3pfrdu$cq9@virtual.cuc.ab.ca>, anselm@virtual.cuc.ab.ca (Anselm Hook) says:
  16. >
  17. >Oddly enough I ran into exactly the same problem when I wrote my converter,
  18. >at first I thought that Newtek was using some truly bizarre log spatial
  19. >compression....
  20.  
  21. You've obviously been watching too many episodes of ST:TNG.
  22. Do you see "beings of pure energy" on every street corner, too?
  23.  
  24. >If you want a copy of my converter just ask; it converts to an intermediate
  25. >format and from there to Renderware.
  26.  
  27. InterChange already does that...
  28.  
  29.